class unreal.MassEntitySpawnDataGeneratorBase(outer=None, name='None')

Bases: unreal.Object

Base class for Mass Entity Spawn Points Generator. A Mass Spawn Points Generator can be of several type (EQS, ZoneGraph, Volume, Area, etc.) The concept is to override the GenerateSpawnPoints() method and requesting a certain number of Spawn Point Locations to the method.

C++ Source:

  • Plugin: MassGameplay

  • Module: MassSpawner

  • File: MassEntitySpawnDataGeneratorBase.h