unreal.MassEntityZoneGraphSpawnPointsGenerator
¶
- class unreal.MassEntityZoneGraphSpawnPointsGenerator(outer=None, name='None')¶
Bases:
unreal.MassEntitySpawnDataGeneratorBase
Describes the SpawnPoints Generator when we want to spawn directly on Zone Graph
C++ Source:
Plugin: MassGameplay
Module: MassSpawner
File: MassEntityZoneGraphSpawnPointsGenerator.h
Editor Properties: (see get_editor_property/set_editor_property)
max_gap
(float): [Read-Write] Max Gap: Minimum gap for spawning entities on a given lanesmin_gap
(float): [Read-Write] Min Gap: Minimum gap for spawning entities on a given lanestag_filter
(ZoneGraphTagFilter): [Read-Write] Tag Filter: Tags to filter which lane to use to generate points on