unreal.MassEntityZoneGraphSpawnPointsGenerator

class unreal.MassEntityZoneGraphSpawnPointsGenerator(outer=None, name='None')

Bases: unreal.MassEntitySpawnDataGeneratorBase

Describes the SpawnPoints Generator when we want to spawn directly on Zone Graph

C++ Source:

  • Plugin: MassGameplay

  • Module: MassSpawner

  • File: MassEntityZoneGraphSpawnPointsGenerator.h

Editor Properties: (see get_editor_property/set_editor_property)

  • max_gap (float): [Read-Write] Max Gap: Minimum gap for spawning entities on a given lanes

  • min_gap (float): [Read-Write] Min Gap: Minimum gap for spawning entities on a given lanes

  • tag_filter (ZoneGraphTagFilter): [Read-Write] Tag Filter: Tags to filter which lane to use to generate points on