class unreal.MassMovementStyleSpeedParameters

Bases: unreal.StructBase

Movement style consists of multiple speeds which are assigned to agents based on agents unique ID. Same speed is assigned consistently for the same ID.

C++ Source:

  • Plugin: MassGameplay

  • Module: MassMovement

  • File: MassMovementTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • probability (float): [Read-Write] Probability: Probability to assign this speed.

  • speed (float): [Read-Write] Speed: Desired speed

  • variance (float): [Read-Write] Variance: How much default desired speed is varied randomly.