unreal.MassStandingSteeringParameters
¶
- class unreal.MassStandingSteeringParameters¶
Bases:
unreal.MassSharedFragment
Mass Standing Steering Parameters
C++ Source:
Plugin: MassAI
Module: MassNavigation
File: MassSteeringFragments.h
Editor Properties: (see get_editor_property/set_editor_property)
dead_zone_radius
(float): [Read-Write] Dead Zone Radiuslow_speed_threshold
(float): [Read-Write] Low Speed Threshold: If the velocity is below this threshold, it is clamped to 0. This allows to prevent jittery movement when trying to be stationary.reaction_time
(float): [Read-Write] Reaction Time: Steering reaction time in seconds.target_move_threshold
(float): [Read-Write] Target Move Threshold: How much the target should deviate from the ghost location before updatetarget_move_threshold_variance
(float): [Read-Write] Target Move Threshold Variancetarget_selection_cooldown
(float): [Read-Write] Target Selection Cooldown: Time between updates, varied randomly.target_selection_cooldown_variance
(float): [Read-Write] Target Selection Cooldown Variancetarget_speed_hysteresis_scale
(float): [Read-Write] Target Speed Hysteresis Scale: How much the max speed can drop before we stop tracking it.