unreal.MassStateTreeTrait

class unreal.MassStateTreeTrait(outer=None, name='None')

Bases: unreal.MassEntityTraitBase

Feature that adds StateTree execution functionality to a mass agent.

C++ Source:

  • Plugin: MassAI

  • Module: MassAIBehavior

  • File: MassStateTreeTrait.h

Editor Properties: (see get_editor_property/set_editor_property)

  • state_tree (StateTree): [Read-Write] State Tree