unreal.MassVisualizationLODParameters
¶
- class unreal.MassVisualizationLODParameters¶
Bases:
unreal.MassSharedFragment
Mass Visualization LODParameters
C++ Source:
Plugin: MassGameplay
Module: MassRepresentation
File: MassRepresentationFragments.h
Editor Properties: (see get_editor_property/set_editor_property)
base_lod_distance
(float): [Read-Write] Base LODDistance: Distances where each LOD becomes relevantbuffer_hysteresis_on_distance_percentage
(float): [Read-Write] Buffer Hysteresis on Distance Percentagedistance_to_frustum
(float): [Read-Write] Distance to Frustum: How far away from frustum does this entities are considered visibledistance_to_frustum_hysteresis
(float): [Read-Write] Distance to Frustum Hysteresis: Once visible how much further than DistanceToFrustum does the entities need to be before being cull againfilter_tag
(ScriptStruct): [Read-Write] Filter Tag: Filter these settings with specified taglod_max_count
(int32): [Read-Write] LODMax Count: Maximum limit for each entity per LODvisible_lod_distance
(float): [Read-Write] Visible LODDistance