unreal.MaterialExpressionAbsorptionMediumMaterialOutput

class unreal.MaterialExpressionAbsorptionMediumMaterialOutput(outer=None, name='None')

Bases: unreal.MaterialExpressionCustomOutput

Material output expression for setting absorption properties of solid refractive glass (for the Path Tracer Only).

C++ Source:

  • Module: Engine

  • File: MaterialExpressionAbsorptionMediumMaterialOutput.h

Editor Properties: (see get_editor_property/set_editor_property)

  • desc (str): [Read-Write] Desc: A description that level designers can add (shows in the material editor UI).