unreal.MaterialExpressionNoise
¶
- class unreal.MaterialExpressionNoise(outer=None, name='None')¶
Bases:
unreal.MaterialExpression
Material Expression Noise
C++ Source:
Module: Engine
File: MaterialExpressionNoise.h
Editor Properties: (see get_editor_property/set_editor_property)
desc
(str): [Read-Write] Desc: A description that level designers can add (shows in the material editor UI).level_scale
(float): [Read-Write] Level Scale: usually 2 but higher values allow efficient use of few levelslevels
(int32): [Read-Write] Levels: 1 = fast but little detail, .. larger numbers cost more performancenoise_function
(NoiseFunction): [Read-Write] Noise Function: Noise function, affects performance and lookoutput_max
(float): [Read-Write] Output Maxoutput_min
(float): [Read-Write] Output Minquality
(int32): [Read-Write] Quality: Lower numbers are faster and lower quality, higher numbers are slower and higher qualityrepeat_size
(uint32): [Read-Write] Repeat Size: How many units in each tile (if Tiling is on)scale
(float): [Read-Write] Scale: can also be done with a multiply on the Positiontiling
(bool): [Read-Write] Tiling: Whether to use tiling noise pattern, useful for baking to seam-free repeating texturesturbulence
(bool): [Read-Write] Turbulence: How multiple frequencies are getting combined