unreal.MaterialExpressionStrataLegacyConversion

class unreal.MaterialExpressionStrataLegacyConversion(outer=None, name='None')

Bases: unreal.MaterialExpressionStrataBSDF

Material Expression Strata Legacy Conversion

C++ Source:

  • Module: Engine

  • File: MaterialExpressionStrata.h

Editor Properties: (see get_editor_property/set_editor_property)

  • desc (str): [Read-Write] Desc: A description that level designers can add (shows in the material editor UI).

  • subsurface_profile (SubsurfaceProfile): [Read-Write] Subsurface Profile: SubsurfaceProfile, for Screen Space Subsurface Scattering. The profile needs to be set up on both the Strata diffuse node, and the material node at the moment.

property subsurface_profile

[Read-Only] Subsurface Profile: SubsurfaceProfile, for Screen Space Subsurface Scattering. The profile needs to be set up on both the Strata diffuse node, and the material node at the moment.

Type

(SubsurfaceProfile)