unreal.MaterialFunctionMaterialLayerBlendInstance

class unreal.MaterialFunctionMaterialLayerBlendInstance(outer=None, name='None')

Bases: unreal.MaterialFunctionInstance

Specialized Material Function Instance that instances a blend

C++ Source:

  • Module: Engine

  • File: MaterialFunctionMaterialLayerBlend.h

Editor Properties: (see get_editor_property/set_editor_property)

  • double_vector_parameter_values (Array(DoubleVectorParameterValue)): [Read-Write] Double Vector Parameter Values: DoubleVector parameters.

  • font_parameter_values (Array(FontParameterValue)): [Read-Write] Font Parameter Values: Font parameters.

  • parent (MaterialFunctionInterface): [Read-Write] Parent: Parent function.

  • runtime_virtual_texture_parameter_values (Array(RuntimeVirtualTextureParameterValue)): [Read-Write] Runtime Virtual Texture Parameter Values: Runtime virtual texture parameters.

  • scalar_parameter_values (Array(ScalarParameterValue)): [Read-Write] Scalar Parameter Values: Scalar parameters.

  • static_component_mask_parameter_values (Array(StaticComponentMaskParameter)): [Read-Write] Static Component Mask Parameter Values: Static component mask parameters.

  • static_switch_parameter_values (Array(StaticSwitchParameter)): [Read-Write] Static Switch Parameter Values: Static switch parameters.

  • texture_parameter_values (Array(TextureParameterValue)): [Read-Write] Texture Parameter Values: Texture parameters.

  • thumbnail_info (ThumbnailInfo): [Read-Only] Thumbnail Info: Information for thumbnail rendering

  • vector_parameter_values (Array(VectorParameterValue)): [Read-Write] Vector Parameter Values: Vector parameters.