unreal.MaterialLayersFunctions
¶
- class unreal.MaterialLayersFunctions¶
Bases:
unreal.StructBase
Material Layers Functions
C++ Source:
Module: Engine
File: MaterialLayersFunctions.h
Editor Properties: (see get_editor_property/set_editor_property)
blends
(Array(MaterialFunctionInterface)): [Read-Write] Blendsdeleted_parent_layer_guids
(Array(Guid)): [Read-Write] Deleted Parent Layer Guids: List of Guids that exist in the parent material that have been explicitly deleted This is needed to distinguish these layers from newly added layers in the parent materiallayer_guids
(Array(Guid)): [Read-Write] Layer Guids: Guid that identifies each layer in this stacklayer_link_states
(Array(MaterialLayerLinkState)): [Read-Write] Layer Link States: State of each layer’s link to parent materiallayer_names
(Array(Text)): [Read-Write] Layer Nameslayer_states
(Array(bool)): [Read-Write] Layer Stateslayers
(Array(MaterialFunctionInterface)): [Read-Write] Layersrestrict_to_blend_relatives
(Array(bool)): [Read-Write] Restrict to Blend Relativesrestrict_to_layer_relatives
(Array(bool)): [Read-Write] Restrict to Layer Relatives