unreal.MaterialTranslucencyPass
¶
- class unreal.MaterialTranslucencyPass¶
Bases:
unreal.EnumBase
Specifies which separate translucency pass to render in.
C++ Source:
Module: Engine
File: Material.h
- MTP_AFTER_DOF¶
Render after depth of field.
- Type
1
- MTP_AFTER_MOTION_BLUR¶
Render after motion blur.
- Type
2
- MTP_BEFORE_DOF¶
Render after depth of field.
- Type
0