unreal.MaterialVectorCoordTransformSource
¶
- class unreal.MaterialVectorCoordTransformSource¶
Bases:
unreal.EnumBase
EMaterial Vector Coord Transform Source
C++ Source:
Module: Engine
File: MaterialExpressionTransform.h
- TRANSFORMSOURCE_CAMERA¶
Camera space
- Type
4
- TRANSFORMSOURCE_INSTANCE¶
Instance space (used to provide per instance transform, i.e. for Instanced Static Mesh / Particles).
- Type
6
- TRANSFORMSOURCE_LOCAL¶
Local space (relative to the rendered object, = object space)
- Type
1
- TRANSFORMSOURCE_TANGENT¶
Tangent space (relative to the surface)
- Type
0
- TRANSFORMSOURCE_VIEW¶
View space (relative to the camera/eye, = camera space, differs from camera space in the shadow passes)
- Type
3
- TRANSFORMSOURCE_WORLD¶
World space, a unit is 1cm
- Type
2