unreal.MediaIOOutputConfiguration
¶
- class unreal.MediaIOOutputConfiguration¶
Bases:
unreal.StructBase
Configuration of a device output.
C++ Source:
Plugin: MediaIOFramework
Module: MediaIOCore
File: MediaIOCoreDefinitions.h
Editor Properties: (see get_editor_property/set_editor_property)
key_port_identifier
(int32): [Read-Only] Key Port Identifier: The port of the video channel on the device to output the key to. note: ‘Frame Buffer Pixel Format’ must be set to at least 8 bits of alpha. note: ‘Enable alpha channel support in post-processing’ must be set to ‘Allow through tonemapper’.media_configuration
(MediaIOConfiguration): [Read-Only] Media Configuration: The signal output format.output_reference
(MediaIOReferenceType): [Read-Only] Output Reference: The Device output sync with either its internal clock, an external reference, or an other input.output_type
(MediaIOOutputType): [Read-Only] Output Type: Whether to output the fill or the fill and key.reference_port_identifier
(int32): [Read-Only] Reference Port Identifier: The port of the video channel on the device to output the synchronize to.