unreal.MediaIOOutputConfiguration

class unreal.MediaIOOutputConfiguration

Bases: unreal.StructBase

Configuration of a device output.

C++ Source:

  • Plugin: MediaIOFramework

  • Module: MediaIOCore

  • File: MediaIOCoreDefinitions.h

Editor Properties: (see get_editor_property/set_editor_property)

  • key_port_identifier (int32): [Read-Only] Key Port Identifier: The port of the video channel on the device to output the key to. note: ‘Frame Buffer Pixel Format’ must be set to at least 8 bits of alpha. note: ‘Enable alpha channel support in post-processing’ must be set to ‘Allow through tonemapper’.

  • media_configuration (MediaIOConfiguration): [Read-Only] Media Configuration: The signal output format.

  • output_reference (MediaIOReferenceType): [Read-Only] Output Reference: The Device output sync with either its internal clock, an external reference, or an other input.

  • output_type (MediaIOOutputType): [Read-Only] Output Type: Whether to output the fill or the fill and key.

  • reference_port_identifier (int32): [Read-Only] Reference Port Identifier: The port of the video channel on the device to output the synchronize to.