unreal.MediaSoundComponentSpectralData

class unreal.MediaSoundComponentSpectralData(frequency_hz=0.0, magnitude=0.0)

Bases: unreal.StructBase

Media Sound Component Spectral Data

C++ Source:

  • Module: MediaAssets

  • File: MediaSoundComponent.h

Editor Properties: (see get_editor_property/set_editor_property)

  • frequency_hz (float): [Read-Write] Frequency Hz: The frequency hz of the spectrum value

  • magnitude (float): [Read-Write] Magnitude: The magnitude of the spectrum at this frequency

property frequency_hz

[Read-Write] Frequency Hz: The frequency hz of the spectrum value

Type

(float)

property magnitude

[Read-Write] Magnitude: The magnitude of the spectrum at this frequency

Type

(float)