unreal.MeshDeformer

class unreal.MeshDeformer(outer=None, name='None')

Bases: unreal.Object

Base class for mesh deformer assets. Mesh deformers can be added to mesh components to implement flexible deformation systems. A UMeshDeformer needs to implement creation of a UMeshDeformerInstance which will apply deformer actions and store deformer state.

C++ Source:

  • Module: Engine

  • File: MeshDeformer.h