unreal.MetaSound
¶
- class unreal.MetaSound(outer=None, name='None')¶
Bases:
unreal.Object
This asset type is used for Metasound assets that can only be used as nodes in other Metasound graphs. Because of this, they contain no required inputs or outputs.
C++ Source:
Plugin: Metasound
Module: MetasoundEngine
File: Metasound.h
Editor Properties: (see get_editor_property/set_editor_property)
root_meta_sound_document
(MetasoundFrontendDocument): [Read-Write] Root Meta Sound Document