unreal.MirrorTableRow

class unreal.MirrorTableRow(name='None', mirrored_name='None', mirror_entry_type=MirrorRowType.BONE)

Bases: unreal.TableRowBase

Base Mirror Table containing all data required by the animation mirroring system.

C++ Source:

  • Module: Engine

  • File: MirrorDataTable.h

Editor Properties: (see get_editor_property/set_editor_property)

  • mirror_entry_type (MirrorRowType): [Read-Write] Mirror Entry Type

  • mirrored_name (Name): [Read-Write] Mirrored Name

  • name (Name): [Read-Write] Name

property mirror_entry_type

[Read-Only] Mirror Entry Type

Type

(MirrorRowType)

property mirrored_name

[Read-Only] Mirrored Name

Type

(Name)

property name

[Read-Only] Name

Type

(Name)