unreal.MirrorTableRow
¶
- class unreal.MirrorTableRow(name='None', mirrored_name='None', mirror_entry_type=MirrorRowType.BONE)¶
Bases:
unreal.TableRowBase
Base Mirror Table containing all data required by the animation mirroring system.
C++ Source:
Module: Engine
File: MirrorDataTable.h
Editor Properties: (see get_editor_property/set_editor_property)
mirror_entry_type
(MirrorRowType): [Read-Write] Mirror Entry Typemirrored_name
(Name): [Read-Write] Mirrored Namename
(Name): [Read-Write] Name
- property mirror_entry_type¶
[Read-Only] Mirror Entry Type
- Type