class unreal.MockAbilityNotifyStateChange(*args, **kwargs)

Bases: unreal.MulticastDelegateBase

Ability State and Notifications

-This allows user code/blueprints to respond to state changes. -These values always reflect the latest simulation state -StateChange events are just that: when the state changes. They are not emitted from the sim themselves.

-This means they “work” for interpolated simulations and are resilient to packet loss and crazy network conditions -That said, its “latest” only. There is NO guarantee that you will receive every state transition


new_state_value (bool) –

C++ Source:

  • Plugin: NetworkPredictionExtras

  • Module: NetworkPredictionExtras

  • File: MockAbilitySimulation.h