unreal.MockCharacterAbilityBlinkCueEvent

class unreal.MockCharacterAbilityBlinkCueEvent(*args, **kwargs)

Bases: unreal.MulticastDelegateBase

Blueprint assignable events for blinking. This allows the user/blueprint to implement rollback-able events

Parameters
  • destination_location (Vector) –

  • random_value (int32) –

  • elapsed_time_seconds (float) –

C++ Source:

  • Plugin: NetworkPredictionExtras

  • Module: NetworkPredictionExtras

  • File: MockCharacterAbilitySimulation.h