unreal.ModifierStackEntry

class unreal.ModifierStackEntry

Bases: unreal.StructBase

Links a Modifier with a Name for use in a Modifier Stack

C++ Source:

  • Plugin: VirtualCamera

  • Module: VCamCore

  • File: VCamTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • enabled (bool): [Read-Write] Enabled: Controls whether the modifier actually gets applied

  • generated_modifier (VCamModifier): [Read-Write] Generated Modifier: The current generated modifier instance

  • name (Name): [Read-Write] Name: Identifier for this modifier in the stack