unreal.MotionMatchingSettings
¶
- class unreal.MotionMatchingSettings(weights=[[1.0, 1.0, 1.0], [1.0, 1.0, 1.0], False], blend_time=0.2, pose_jump_threshold_time=1.0, search_throttle_time=0.1, min_percent_improvement=100.0, sequence_end_exlusion_time=0.25)¶
Bases:
unreal.StructBase
Motion Matching Settings
C++ Source:
Plugin: PoseSearch
Module: PoseSearch
File: PoseSearchLibrary.h
Editor Properties: (see get_editor_property/set_editor_property)
blend_time
(float): [Read-Write] Blend Time: Time in seconds to blend out to the new pose. Uses inertial blending and requires an Inertialization node after this node.min_percent_improvement
(float): [Read-Write] Min Percent Improvement: How much better the search result must be compared to the current pose in order to jump to it Note: This feature won’t work quite as advertised until search data rescaling is implementedpose_jump_threshold_time
(float): [Read-Write] Pose Jump Threshold Time: Don’t jump to poses that are less than this many seconds awaysearch_throttle_time
(float): [Read-Write] Search Throttle Time: Minimum amount of time to wait between pose search queriessequence_end_exlusion_time
(float): [Read-Write] Sequence End Exlusion Time: Pose indices SequenceEndExclusionTime or less away from the end of the database sequence will be ignored by the PoseSearch. This ensures the search doesn’t get stuck at the end of a sequence.weights
(PoseSearchDynamicWeightParams): [Read-Write] Weights: Dynamic weights for influencing pose selection
- property blend_time¶
[Read-Write] Blend Time: Time in seconds to blend out to the new pose. Uses inertial blending and requires an Inertialization node after this node.
- Type
(float)
- property min_percent_improvement¶
[Read-Write] Min Percent Improvement: How much better the search result must be compared to the current pose in order to jump to it Note: This feature won’t work quite as advertised until search data rescaling is implemented
- Type
(float)
- property pose_jump_threshold_time¶
[Read-Write] Pose Jump Threshold Time: Don’t jump to poses that are less than this many seconds away
- Type
(float)
- property search_throttle_time¶
[Read-Write] Search Throttle Time: Minimum amount of time to wait between pose search queries
- Type
(float)
- property sequence_end_exlusion_time¶
[Read-Write] Sequence End Exlusion Time: Pose indices SequenceEndExclusionTime or less away from the end of the database sequence will be ignored by the PoseSearch. This ensures the search doesn’t get stuck at the end of a sequence.
- Type
(float)
- property weights¶
[Read-Write] Weights: Dynamic weights for influencing pose selection