unreal.MotionTrajectorySettings

class unreal.MotionTrajectorySettings(domain=1, seconds=2.0, distance=0.0)

Bases: unreal.StructBase

Specifies the chosen domain parameters for trajectory sample retention and creation

C++ Source:

  • Plugin: MotionTrajectory

  • Module: MotionTrajectory

  • File: MotionTrajectory.h

Editor Properties: (see get_editor_property/set_editor_property)

  • distance (float): [Read-Write] Distance: Sample distance horizon

  • domain (int32): [Read-Write] Domain: Trajectory mask for specifying a time and/or distance domain Default: Time Domain of 2.0 seconds

  • seconds (float): [Read-Write] Seconds: Sample time horizon

property distance

[Read-Write] Distance: Sample distance horizon

Type

(float)

property domain

[Read-Write] Domain: Trajectory mask for specifying a time and/or distance domain Default: Time Domain of 2.0 seconds

Type

(int32)

property seconds

[Read-Write] Seconds: Sample time horizon

Type

(float)