unreal.MoveComponentAction

class unreal.MoveComponentAction

Bases: unreal.EnumBase

Enum used to indicate desired behavior for MoveComponentTo latent function.

C++ Source:

  • Module: Engine

  • File: KismetSystemLibrary.h

MOVE

Move to target over specified time.

Type

0

RETURN

If currently moving, return to where you started, over the time elapsed so far.

Type

2

STOP

If currently moving, stop.

Type

1