unreal.MoviePipelineCommandLineEncoder

class unreal.MoviePipelineCommandLineEncoder(outer=None, name='None')

Bases: unreal.MoviePipelineSetting

Movie Pipeline Command Line Encoder

C++ Source:

  • Plugin: MovieRenderPipeline

  • Module: MovieRenderPipelineCore

  • File: MoviePipelineCommandLineEncoder.h

Editor Properties: (see get_editor_property/set_editor_property)

  • additional_command_line_args (str): [Read-Write] Additional Command Line Args: Any additional arguments to pass to the CLI encode for this particular job.

  • delete_source_files (bool): [Read-Write] Delete Source Files: Should we delete the source files from disk after encoding?

  • file_name_format_override (str): [Read-Write] File Name Format Override: File name format string override. If specified it will override the FileNameFormat from the Output setting. If {shot_name} or {camera_name} is used, encoding will begin after each shot finishes rendering. Can be different from the main one in the Output setting so you can render out frames to individual shot folders but encode to one file.

  • quality (MoviePipelineEncodeQuality): [Read-Write] Quality: What encoding quality to use for this job? Exact command line arguments for each one are specified in Project Settings.

  • skip_encode_on_render_canceled (bool): [Read-Write] Skip Encode on Render Canceled: If a render was canceled (via hitting escape mid render) should we skip trying to encode the files we did produce?

property additional_command_line_args

[Read-Write] Additional Command Line Args: Any additional arguments to pass to the CLI encode for this particular job.

Type

(str)

property delete_source_files

[Read-Write] Delete Source Files: Should we delete the source files from disk after encoding?

Type

(bool)

property file_name_format_override

[Read-Write] File Name Format Override: File name format string override. If specified it will override the FileNameFormat from the Output setting. If {shot_name} or {camera_name} is used, encoding will begin after each shot finishes rendering. Can be different from the main one in the Output setting so you can render out frames to individual shot folders but encode to one file.

Type

(str)

property quality

[Read-Write] Quality: What encoding quality to use for this job? Exact command line arguments for each one are specified in Project Settings.

Type

(MoviePipelineEncodeQuality)

property skip_encode_on_render_canceled

[Read-Write] Skip Encode on Render Canceled: If a render was canceled (via hitting escape mid render) should we skip trying to encode the files we did produce?

Type

(bool)