unreal.MoviePipelineCommandLineEncoderSettings

class unreal.MoviePipelineCommandLineEncoderSettings(outer=None, name='None')

Bases: unreal.DeveloperSettings

Movie Pipeline Command Line Encoder Settings

C++ Source:

  • Plugin: MovieRenderPipeline

  • Module: MovieRenderPipelineCore

  • File: MoviePipelineCommandLineEncoderSettings.h

Editor Properties: (see get_editor_property/set_editor_property)

  • audio_codec (str): [Read-Write] Audio Codec: Which audio codec should we use? Run ‘MovieRenderPipeline.DumpCLIEncoderCodecs’ for options.

  • audio_input_string_format (str): [Read-Write] Audio Input String Format: Format string used for each audio input.

  • codec_help_text (Text): [Read-Write] Codec Help Text

  • command_line_format (str): [Read-Write] Command Line Format: The format string used when building the final command line argument to launch.

  • encode_settings_epic (str): [Read-Write] Encode Settings Epic: The flags used for epic quality encoding.

  • encode_settings_high (str): [Read-Write] Encode Settings High: The flags used for high quality encoding.

  • encode_settings_low (str): [Read-Write] Encode Settings Low: The flags used for low quality encoding.

  • encode_settings_med (str): [Read-Write] Encode Settings Med: The flags used for medium quality encoding.

  • executable_path (str): [Read-Write] Executable Path: Path to the executable (including extension). Can just be “ffmpeg.exe” if it can be located via PATH directories.

  • output_file_extension (str): [Read-Write] Output File Extension: Extension for the output files. Many encoders use this to determine the container type they are placed in. Should be without dot, ie: “webm”.

  • video_codec (str): [Read-Write] Video Codec: Which video codec should we use? Run ‘MovieRenderPipeline.DumpCLIEncoderCodecs’ for options.

  • video_input_string_format (str): [Read-Write] Video Input String Format: Format string used for each video input.

property audio_codec

[Read-Write] Audio Codec: Which audio codec should we use? Run ‘MovieRenderPipeline.DumpCLIEncoderCodecs’ for options.

Type

(str)

property audio_input_string_format

[Read-Write] Audio Input String Format: Format string used for each audio input.

Type

(str)

property command_line_format

[Read-Write] Command Line Format: The format string used when building the final command line argument to launch.

Type

(str)

property encode_settings_epic

[Read-Write] Encode Settings Epic: The flags used for epic quality encoding.

Type

(str)

property encode_settings_high

[Read-Write] Encode Settings High: The flags used for high quality encoding.

Type

(str)

property encode_settings_low

[Read-Write] Encode Settings Low: The flags used for low quality encoding.

Type

(str)

property encode_settings_med

[Read-Write] Encode Settings Med: The flags used for medium quality encoding.

Type

(str)

property executable_path

[Read-Write] Executable Path: Path to the executable (including extension). Can just be “ffmpeg.exe” if it can be located via PATH directories.

Type

(str)

property output_file_extension

[Read-Write] Output File Extension: Extension for the output files. Many encoders use this to determine the container type they are placed in. Should be without dot, ie: “webm”.

Type

(str)

property video_codec

[Read-Write] Video Codec: Which video codec should we use? Run ‘MovieRenderPipeline.DumpCLIEncoderCodecs’ for options.

Type

(str)

property video_input_string_format

[Read-Write] Video Input String Format: Format string used for each video input.

Type

(str)