unreal.MoviePipelineConsoleVariableSetting

class unreal.MoviePipelineConsoleVariableSetting(outer=None, name='None')

Bases: unreal.MoviePipelineSetting

Movie Pipeline Console Variable Setting

C++ Source:

  • Plugin: MovieRenderPipeline

  • Module: MovieRenderPipelineSettings

  • File: MoviePipelineConsoleVariableSetting.h

Editor Properties: (see get_editor_property/set_editor_property)

  • console_variables (Map(str, float)): [Read-Write] Console Variables: An array of key/value pairs for console variable name and the value you wish to set for that cvar. The existing value will automatically be cached and restored afterwards.

  • end_console_commands (Array(str)): [Read-Write] End Console Commands: An array of console commands to execute when this shot is finished. Used to restore changes made by StartConsoleCommands.

  • start_console_commands (Array(str)): [Read-Write] Start Console Commands: An array of console commands to execute when this shot is started. If you need to restore the value after the shot, add a matching entry in the EndConsoleCommands array. Because they are commands and not values we cannot save the preivous value automatically.

property console_variables

[Read-Write] Console Variables: An array of key/value pairs for console variable name and the value you wish to set for that cvar. The existing value will automatically be cached and restored afterwards.

Type

(Map(str, float))

property end_console_commands

[Read-Write] End Console Commands: An array of console commands to execute when this shot is finished. Used to restore changes made by StartConsoleCommands.

Type

(Array(str))

property start_console_commands

[Read-Write] Start Console Commands: An array of console commands to execute when this shot is started. If you need to restore the value after the shot, add a matching entry in the EndConsoleCommands array. Because they are commands and not values we cannot save the preivous value automatically.

Type

(Array(str))