unreal.MoviePipelineFormatArgs

class unreal.MoviePipelineFormatArgs(filename_arguments={}, file_metadata={}, job=None)

Bases: unreal.StructBase

Movie Pipeline Format Args

C++ Source:

  • Plugin: MovieRenderPipeline

  • Module: MovieRenderPipelineCore

  • File: MovieRenderPipelineDataTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • file_metadata (Map(str, str)): [Read-Write] File Metadata: A set of Key/Value pairs for file metadata for file formats that support metadata.

  • filename_arguments (Map(str, str)): [Read-Write] Filename Arguments: A set of Key/Value pairs for output filename format strings (without {}) and their values.

  • job (MoviePipelineExecutorJob): [Read-Write] In Job: Which job is this for? Some settings are specific to the level sequence being rendered.

property file_metadata

[Read-Write] File Metadata: A set of Key/Value pairs for file metadata for file formats that support metadata.

Type

(Map(str, str))

property filename_arguments

[Read-Write] Filename Arguments: A set of Key/Value pairs for output filename format strings (without {}) and their values.

Type

(Map(str, str))

property job

[Read-Write] In Job: Which job is this for? Some settings are specific to the level sequence being rendered.

Type

(MoviePipelineExecutorJob)