unreal.MoviePipelineObjectIdPassIdType

class unreal.MoviePipelineObjectIdPassIdType

Bases: unreal.EnumBase

EMovie Pipeline Object Id Pass Id Type

C++ Source:

  • Plugin: MoviePipelineMaskRenderPass

  • Module: MoviePipelineMaskRenderPass

  • File: MoviePipelineObjectIdPass.h

ACTOR

Grouped by Actor Name, all materials for a given actor are merged together, and all actors with that name are merged together as well.

Type

2

ACTOR_WITH_HIERARCHY

Grouped by Actor Name and Folder Hierarchy. This means actors with the same name in different folders will not be merged together.

Type

3

FOLDER

Grouped by Folder Name. All actors within a given folder hierarchy in the World Outliner are merged together.

Type

4

FULL

As much information as the renderer can provide - unique per material per primitive in the world.

Type

0

LAYER

Primary Layer. This is the first layer found in the AActor::Layers array. May not do what you expect if an actor belongs to multiple layers.

Type

5

MATERIAL

Grouped by material name. This means different objects that use the same material will be merged.

Type

1