unreal.MovieSceneCinematicShotSection
¶
- class unreal.MovieSceneCinematicShotSection(outer=None, name='None')¶
Bases:
unreal.MovieSceneSubSection
Implements a cinematic shot section.
C++ Source:
Module: MovieSceneTracks
File: MovieSceneCinematicShotSection.h
Editor Properties: (see get_editor_property/set_editor_property)
easing
(MovieSceneEasingSettings): [Read-Write] Easingeval_options
(MovieSceneSectionEvalOptions): [Read-Write] Eval Optionsis_active
(bool): [Read-Write] Is Active: Toggle whether this section is active/inactiveis_locked
(bool): [Read-Write] Is Locked: Toggle whether this section is locked/unlockednetwork_mask
(uint8): [Read-Write] Network Maskparameters
(MovieSceneSectionParameters): [Read-Write] Parameterspost_roll_frames
(FrameNumber): [Read-Write] Post Roll Frames: The amount of time to continue ‘postrolling’ this section for after evaluation has ended.pre_roll_frames
(FrameNumber): [Read-Write] Pre Roll Frames: The amount of time to prepare this section for evaluation before it actually starts.section_range
(MovieSceneFrameRange): [Read-Write] Section Range: The range in which this section is activesub_sequence
(MovieSceneSequence): [Read-Write] Sub Sequence: Movie scene being played by this sectiontimecode_source
(MovieSceneTimecodeSource): [Read-Write] Timecode Source: The timecode at which this movie scene section is based (ie. when it was recorded)