unreal.MovieSceneCinematicShotSection

class unreal.MovieSceneCinematicShotSection(outer=None, name='None')

Bases: unreal.MovieSceneSubSection

Implements a cinematic shot section.

C++ Source:

  • Module: MovieSceneTracks

  • File: MovieSceneCinematicShotSection.h

Editor Properties: (see get_editor_property/set_editor_property)

  • easing (MovieSceneEasingSettings): [Read-Write] Easing

  • eval_options (MovieSceneSectionEvalOptions): [Read-Write] Eval Options

  • is_active (bool): [Read-Write] Is Active: Toggle whether this section is active/inactive

  • is_locked (bool): [Read-Write] Is Locked: Toggle whether this section is locked/unlocked

  • network_mask (uint8): [Read-Write] Network Mask

  • parameters (MovieSceneSectionParameters): [Read-Write] Parameters

  • post_roll_frames (FrameNumber): [Read-Write] Post Roll Frames: The amount of time to continue ‘postrolling’ this section for after evaluation has ended.

  • pre_roll_frames (FrameNumber): [Read-Write] Pre Roll Frames: The amount of time to prepare this section for evaluation before it actually starts.

  • section_range (MovieSceneFrameRange): [Read-Write] Section Range: The range in which this section is active

  • sub_sequence (MovieSceneSequence): [Read-Write] Sub Sequence: Movie scene being played by this section

  • timecode_source (MovieSceneTimecodeSource): [Read-Write] Timecode Source: The timecode at which this movie scene section is based (ie. when it was recorded)

get_shot_display_name() str
Returns

The shot display name. if empty, returns the sequence’s name

Return type

str

set_shot_display_name(shot_display_name) None

Set the shot display name

Parameters

shot_display_name (str) –