unreal.MovieSceneGameplayCueKey

class unreal.MovieSceneGameplayCueKey

Bases: unreal.StructBase

Movie Scene Gameplay Cue Key

C++ Source:

  • Plugin: GameplayAbilities

  • Module: GameplayAbilities

  • File: MovieSceneGameplayCueSections.h

Editor Properties: (see get_editor_property/set_editor_property)

  • ability_level (int32): [Read-Write] Ability Level: If originating from an ability, this will be the level of that ability

  • attach_socket_name (Name): [Read-Write] Attach Socket Name: When attached to a skeletal mesh component, specifies a socket to trigger the cue at

  • attach_to_binding (bool): [Read-Write] Attach to Binding: Attach the gameplay cue to the track’s bound object in sequencer

  • cue (GameplayCueTag): [Read-Write] Cue

  • effect_causer (MovieSceneObjectBindingID): [Read-Write] Effect Causer: The physical actor that actually did the damage, can be a weapon or projectile

  • gameplay_effect_level (int32): [Read-Write] Gameplay Effect Level: The level of that GameplayEffect

  • instigator (MovieSceneObjectBindingID): [Read-Write] Instigator: Instigator actor, the actor that owns the ability system component.

  • location (Vector): [Read-Write] Location: Location cue took place at - relative to the attached component if applicable

  • normal (Vector): [Read-Write] Normal: Normal of impact that caused cue

  • normalized_magnitude (float): [Read-Write] Normalized Magnitude: Magnitude of source gameplay effect, normalzed from 0-1. Use this for “how strong is the gameplay effect” (0=min, 1=,max)

  • physical_material (PhysicalMaterial): [Read-Write] Physical Material: PhysMat of the hit, if there was a hit.