unreal.MovieSceneLiveLinkCameraControllerSection

class unreal.MovieSceneLiveLinkCameraControllerSection(outer=None, name='None')

Bases: unreal.MovieSceneHookSection

Movie Scene section for LiveLink Camera Controller properties

C++ Source:

  • Plugin: LiveLinkCamera

  • Module: LiveLinkCameraRecording

  • File: MovieSceneLiveLinkCameraControllerSection.h

Editor Properties: (see get_editor_property/set_editor_property)

  • cached_lens_file (LensFile): [Read-Only] Cached Lens File: Saved duplicate of the LensFile asset used by the recorded LiveLink Camera Controller at the time of recording

  • easing (MovieSceneEasingSettings): [Read-Write] Easing

  • eval_options (MovieSceneSectionEvalOptions): [Read-Write] Eval Options

  • is_active (bool): [Read-Write] Is Active: Toggle whether this section is active/inactive

  • is_locked (bool): [Read-Write] Is Locked: Toggle whether this section is locked/unlocked

  • post_roll_frames (FrameNumber): [Read-Write] Post Roll Frames: The amount of time to continue ‘postrolling’ this section for after evaluation has ended.

  • pre_roll_frames (FrameNumber): [Read-Write] Pre Roll Frames: The amount of time to prepare this section for evaluation before it actually starts.

  • section_range (MovieSceneFrameRange): [Read-Write] Section Range: The range in which this section is active

  • timecode_source (MovieSceneTimecodeSource): [Read-Write] Timecode Source: The timecode at which this movie scene section is based (ie. when it was recorded)