unreal.MovieSceneMediaPlayerPropertySection

class unreal.MovieSceneMediaPlayerPropertySection(outer=None, name='None')

Bases: unreal.MovieSceneSection

Implements a movie scene section for media playback on a UMediaPlayer.

C++ Source:

  • Plugin: MediaCompositing

  • Module: MediaCompositing

  • File: MovieSceneMediaPlayerPropertySection.h

Editor Properties: (see get_editor_property/set_editor_property)

  • easing (MovieSceneEasingSettings): [Read-Write] Easing

  • eval_options (MovieSceneSectionEvalOptions): [Read-Write] Eval Options

  • is_active (bool): [Read-Write] Is Active: Toggle whether this section is active/inactive

  • is_locked (bool): [Read-Write] Is Locked: Toggle whether this section is locked/unlocked

  • loop (bool): [Read-Write] Loop: Whether to loop this video.

  • media_source (MediaSource): [Read-Write] Media Source: The source to play with this video track.

  • post_roll_frames (FrameNumber): [Read-Write] Post Roll Frames: The amount of time to continue ‘postrolling’ this section for after evaluation has ended.

  • pre_roll_frames (FrameNumber): [Read-Write] Pre Roll Frames: The amount of time to prepare this section for evaluation before it actually starts.

  • section_range (MovieSceneFrameRange): [Read-Write] Section Range: The range in which this section is active

  • timecode_source (MovieSceneTimecodeSource): [Read-Write] Timecode Source: The timecode at which this movie scene section is based (ie. when it was recorded)

property loop

[Read-Write] Loop: Whether to loop this video.

Type

(bool)

property media_source

[Read-Write] Media Source: The source to play with this video track.

Type

(MediaSource)