unreal.MovieSceneReplaySection
¶
- class unreal.MovieSceneReplaySection(outer=None, name='None')¶
Bases:
unreal.MovieSceneSection
Movie Scene Replay Section
C++ Source:
Plugin: ReplayTracks
Module: ReplayTracks
File: MovieSceneReplaySection.h
Editor Properties: (see get_editor_property/set_editor_property)
easing
(MovieSceneEasingSettings): [Read-Write] Easingeval_options
(MovieSceneSectionEvalOptions): [Read-Write] Eval Optionsis_active
(bool): [Read-Write] Is Active: Toggle whether this section is active/inactiveis_locked
(bool): [Read-Write] Is Locked: Toggle whether this section is locked/unlockedpost_roll_frames
(FrameNumber): [Read-Write] Post Roll Frames: The amount of time to continue ‘postrolling’ this section for after evaluation has ended.pre_roll_frames
(FrameNumber): [Read-Write] Pre Roll Frames: The amount of time to prepare this section for evaluation before it actually starts.replay_name
(str): [Read-Write] Replay Name: The name of the replay to runsection_range
(MovieSceneFrameRange): [Read-Write] Section Range: The range in which this section is activetimecode_source
(MovieSceneTimecodeSource): [Read-Write] Timecode Source: The timecode at which this movie scene section is based (ie. when it was recorded)