unreal.MovieSceneSectionParameters
¶
- class unreal.MovieSceneSectionParameters(start_frame_offset=[0], can_loop=False, end_frame_offset=[0], first_loop_start_frame_offset=[0], time_scale=1.0, hierarchical_bias=100)¶
Bases:
unreal.StructBase
Movie Scene Section Parameters
C++ Source:
Module: MovieScene
File: MovieSceneSectionParameters.h
Editor Properties: (see get_editor_property/set_editor_property)
can_loop
(bool): [Read-Write] Can Loop: Whether this section supports looping the sub-sequence.end_frame_offset
(FrameNumber): [Read-Write] End Frame Offset: Number of frames (in display rate) to skip at the beginning of the sub-sequence.first_loop_start_frame_offset
(FrameNumber): [Read-Write] First Loop Start Frame Offset: Number of frames (in display rate) to offset the first loop of the sub-sequence.hierarchical_bias
(int32): [Read-Write] Hierarchical Bias: Hierachical bias. Higher bias will take precedence.start_frame_offset
(FrameNumber): [Read-Write] Start Frame Offset: Number of frames (in display rate) to skip at the beginning of the sub-sequence.time_scale
(float): [Read-Write] Time Scale: Playback time scaling factor.
- property can_loop¶
[Read-Write] Can Loop: Whether this section supports looping the sub-sequence.
- Type
(bool)
- property end_frame_offset¶
[Read-Write] End Frame Offset: Number of frames (in display rate) to skip at the beginning of the sub-sequence.
- Type
- property first_loop_start_frame_offset¶
[Read-Write] First Loop Start Frame Offset: Number of frames (in display rate) to offset the first loop of the sub-sequence.
- Type
- property hierarchical_bias¶
[Read-Write] Hierarchical Bias: Hierachical bias. Higher bias will take precedence.
- Type
(int32)
- property start_frame_offset¶
[Read-Write] Start Frame Offset: Number of frames (in display rate) to skip at the beginning of the sub-sequence.
- Type