unreal.MovieSceneSequencePlaybackParams

class unreal.MovieSceneSequencePlaybackParams(frame=[[0], 0.0], time=0.0, marked_frame='', position_type=MovieScenePositionType.FRAME, update_method=UpdatePositionMethod.PLAY, has_jumped=False)

Bases: unreal.StructBase

Movie Scene Sequence Playback Params

C++ Source:

  • Module: MovieScene

  • File: MovieSceneSequencePlayer.h

Editor Properties: (see get_editor_property/set_editor_property)

  • frame (FrameTime): [Read-Write] Frame

  • has_jumped (bool): [Read-Write] Has Jumped

  • marked_frame (str): [Read-Write] Marked Frame

  • position_type (MovieScenePositionType): [Read-Write] Position Type

  • time (float): [Read-Write] Time

  • update_method (UpdatePositionMethod): [Read-Write] Update Method

property frame

[Read-Write] Frame

Type

(FrameTime)

property has_jumped

[Read-Write] Has Jumped

Type

(bool)

property marked_frame

[Read-Write] Marked Frame

Type

(str)

property position_type

[Read-Write] Position Type

Type

(MovieScenePositionType)

property time

[Read-Write] Time

Type

(float)

property update_method

[Read-Write] Update Method

Type

(UpdatePositionMethod)