unreal.MovieSceneSequencePlaybackSettings

class unreal.MovieSceneSequencePlaybackSettings(auto_play=False, loop_count=[0], play_rate=1.0, start_time=0.0, random_start_time=False, restore_state=False, disable_movement_input=False, disable_look_at_input=False, hide_player=False, hide_hud=False, disable_camera_cuts=False, pause_at_end=False)

Bases: unreal.StructBase

Settings for the level sequence player actor.

C++ Source:

  • Module: MovieScene

  • File: MovieSceneSequencePlayer.h

Editor Properties: (see get_editor_property/set_editor_property)

  • auto_play (bool): [Read-Write] Auto Play: Auto-play the sequence when created

  • disable_camera_cuts (bool): [Read-Write] Disable Camera Cuts: Disable camera cuts

  • disable_look_at_input (bool): [Read-Write] Disable Look at Input: Disable LookAt Input from player during play

  • disable_movement_input (bool): [Read-Write] Disable Movement Input: Disable Input from player during play

  • hide_hud (bool): [Read-Write] Hide Hud: Hide HUD during play

  • hide_player (bool): [Read-Write] Hide Player: Hide Player Pawn during play

  • loop_count (MovieSceneSequenceLoopCount): [Read-Write] Loop Count: Number of times to loop playback. -1 for infinite, else the number of times to loop before stopping

  • pause_at_end (bool): [Read-Write] Pause at End: Pause the sequence when playback reaches the end rather than stopping it

  • play_rate (float): [Read-Write] Play Rate: The rate at which to playback the animation

  • random_start_time (bool): [Read-Write] Random Start Time: Start playback at a random time

  • restore_state (bool): [Read-Write] Restore State: Flag used to specify whether actor states should be restored on stop

  • start_time (float): [Read-Write] Start Time: Start playback at the specified offset from the start of the sequence’s playback range

property auto_play

[Read-Write] Auto Play: Auto-play the sequence when created

Type

(bool)

property disable_camera_cuts

[Read-Write] Disable Camera Cuts: Disable camera cuts

Type

(bool)

property disable_look_at_input

[Read-Write] Disable Look at Input: Disable LookAt Input from player during play

Type

(bool)

property disable_movement_input

[Read-Write] Disable Movement Input: Disable Input from player during play

Type

(bool)

property hide_hud

[Read-Write] Hide Hud: Hide HUD during play

Type

(bool)

property hide_player

[Read-Write] Hide Player: Hide Player Pawn during play

Type

(bool)

property loop_count

[Read-Write] Loop Count: Number of times to loop playback. -1 for infinite, else the number of times to loop before stopping

Type

(MovieSceneSequenceLoopCount)

property pause_at_end

[Read-Write] Pause at End: Pause the sequence when playback reaches the end rather than stopping it

Type

(bool)

property play_rate

[Read-Write] Play Rate: The rate at which to playback the animation

Type

(float)

property random_start_time

[Read-Write] Random Start Time: Start playback at a random time

Type

(bool)

property restore_state

[Read-Write] Restore State: Flag used to specify whether actor states should be restored on stop

Type

(bool)

property start_time

[Read-Write] Start Time: Start playback at the specified offset from the start of the sequence’s playback range

Type

(float)