class unreal.MovieSceneSkeletalAnimationTrack(outer=None, name='None')

Bases: unreal.MovieSceneNameableTrack

Handles animation of skeletal mesh actors

C++ Source:

  • Module: MovieSceneTracks

  • File: MovieSceneSkeletalAnimationTrack.h

Editor Properties: (see get_editor_property/set_editor_property)

  • blend_first_child_of_root (bool): [Read-Write] Blend First Child Of Root: Whether to blend and adjust the first child node instead of the root, this should be true for blending when the root is static, false if the animations have proper root motion

  • display_name (Text): [Read-Write] Display Name: The track’s human readable display name.

  • display_options (MovieSceneTrackDisplayOptions): [Read-Write] Display Options: General display options for a given track

  • eval_options (MovieSceneTrackEvalOptions): [Read-Write] Eval Options: General evaluation options for a given track

  • show_root_motion_trail (bool): [Read-Write] Show Root Motion Trail: Whether to show the position of the root for this sections

  • track_row_display_names (Array(Text)): [Read-Write] Track Row Display Names: The track display name per row.

  • track_tint (Color): [Read-Write] Track Tint: This track’s tint color