unreal.MovieSceneSubSection
¶
- class unreal.MovieSceneSubSection(outer=None, name='None')¶
Bases:
unreal.MovieSceneSection
Implements a section in sub-sequence tracks.
C++ Source:
Module: MovieScene
File: MovieSceneSubSection.h
Editor Properties: (see get_editor_property/set_editor_property)
easing
(MovieSceneEasingSettings): [Read-Write] Easingeval_options
(MovieSceneSectionEvalOptions): [Read-Write] Eval Optionsis_active
(bool): [Read-Write] Is Active: Toggle whether this section is active/inactiveis_locked
(bool): [Read-Write] Is Locked: Toggle whether this section is locked/unlockednetwork_mask
(uint8): [Read-Write] Network Maskparameters
(MovieSceneSectionParameters): [Read-Write] Parameterspost_roll_frames
(FrameNumber): [Read-Write] Post Roll Frames: The amount of time to continue ‘postrolling’ this section for after evaluation has ended.pre_roll_frames
(FrameNumber): [Read-Write] Pre Roll Frames: The amount of time to prepare this section for evaluation before it actually starts.section_range
(MovieSceneFrameRange): [Read-Write] Section Range: The range in which this section is activesub_sequence
(MovieSceneSequence): [Read-Write] Sub Sequence: Movie scene being played by this sectiontimecode_source
(MovieSceneTimecodeSource): [Read-Write] Timecode Source: The timecode at which this movie scene section is based (ie. when it was recorded)
- get_parent_sequence_frame(frame, parent_sequence) int32 ¶
Get the frame in the space of its parent sequence
- Parameters
frame (int32) – The desired local frame
parent_sequence (MovieSceneSequence) – The parent sequence to traverse from
- Returns
The frame at the parent sequence
- Return type
int32
- get_sequence() MovieSceneSequence ¶
Get the sequence that is assigned to this section. see: SetSequence
- Returns
The sequence.
- Return type
- property parameters¶
[Read-Write] Parameters
- Type
- set_sequence(sequence) None ¶
Sets the sequence played by this section. see: GetSequence
- Parameters
sequence (MovieSceneSequence) – The sequence to play.