class unreal.MovieSceneSubSection(outer=None, name='None')

Bases: unreal.MovieSceneSection

Implements a section in sub-sequence tracks.

C++ Source:

  • Module: MovieScene

  • File: MovieSceneSubSection.h

Editor Properties: (see get_editor_property/set_editor_property)

  • easing (MovieSceneEasingSettings): [Read-Write] Easing

  • eval_options (MovieSceneSectionEvalOptions): [Read-Write] Eval Options

  • is_active (bool): [Read-Write] Is Active: Toggle whether this section is active/inactive

  • is_locked (bool): [Read-Write] Is Locked: Toggle whether this section is locked/unlocked

  • network_mask (uint8): [Read-Write] Network Mask

  • parameters (MovieSceneSectionParameters): [Read-Write] Parameters

  • post_roll_frames (FrameNumber): [Read-Write] Post Roll Frames: The amount of time to continue ‘postrolling’ this section for after evaluation has ended.

  • pre_roll_frames (FrameNumber): [Read-Write] Pre Roll Frames: The amount of time to prepare this section for evaluation before it actually starts.

  • section_range (MovieSceneFrameRange): [Read-Write] Section Range: The range in which this section is active

  • sub_sequence (MovieSceneSequence): [Read-Write] Sub Sequence: Movie scene being played by this section

  • timecode_source (MovieSceneTimecodeSource): [Read-Write] Timecode Source: The timecode at which this movie scene section is based (ie. when it was recorded)

get_parent_sequence_frame(frame, parent_sequence) int32

Get the frame in the space of its parent sequence

  • frame (int32) – The desired local frame

  • parent_sequence (MovieSceneSequence) – The parent sequence to traverse from


The frame at the parent sequence

Return type


get_sequence() MovieSceneSequence

Get the sequence that is assigned to this section. see: SetSequence


The sequence.

Return type


property parameters

[Read-Write] Parameters



set_sequence(sequence) None

Sets the sequence played by this section. see: GetSequence


sequence (MovieSceneSequence) – The sequence to play.