unreal.MovieSceneUserImportFBXControlRigSettings
¶
- class unreal.MovieSceneUserImportFBXControlRigSettings(outer=None, name='None')¶
Bases:
unreal.Object
Movie Scene User Import FBXControl Rig Settings
C++ Source:
Module: MovieSceneTools
File: MovieSceneToolsUserSettings.h
Editor Properties: (see get_editor_property/set_editor_property)
control_channel_mappings
(Array(ControlToTransformMappings)): [Read-Write] Control Channel Mappings: Mappings for how Control Rig Control Attributes Map to the incoming Transformsconvert_scene_unit
(bool): [Read-Write] Convert Scene Unit: Convert the scene from FBX unit to UE unit(centimeter)end_time_range
(FrameNumber): [Read-Write] End Time Range: End Time Range To Importfind_and_replace_strings
(Array(ControlFindReplaceString)): [Read-Write] Find and Replace Strings: Strings In Imported Node To Find And Replaceforce_front_x_axis
(bool): [Read-Write] Force Front XAxis: Convert the scene from FBX coordinate system to UE coordinate system with front X axis instead of -Yimport_onto_selected_controls
(bool): [Read-Write] Import Onto Selected Controls: Whether or not import onto selected controls or all controlsimport_uniform_scale
(float): [Read-Write] Import Uniform Scale: Import Uniform Scaleimported_end_time
(FrameNumber): [Read-Only] Imported End Time: Imported Fileimported_file_name
(str): [Read-Only] Imported File Name: Imported File Nameimported_frame_rate
(str): [Read-Only] Imported Frame Rate: Incoming File Frame Rateimported_node_names
(Array(str)): [Read-Only] Imported Node Names: List Of Imported Names in FBX Fileimported_start_time
(FrameNumber): [Read-Only] Imported Start Time: Imported File Duration in Secondsinsert_animation
(bool): [Read-Write] Insert Animation: Whether or not we insert or replace, by default we insertspecify_time_range
(bool): [Read-Write] Specify Time Range: Whether to import over specific Time Rangestart_time_range
(FrameNumber): [Read-Write] Start Time Range: Start Time Range To Importtime_to_insert_or_replace_animation
(FrameNumber): [Read-Write] Time to Insert or Replace Animation: Time that we insert or replace the imported animation