unreal.MultiPassChromaKeyer
¶
- class unreal.MultiPassChromaKeyer(outer=None, name='None')¶
Bases:
unreal.CompositingElementTransform
Multi Pass Chroma Keyer
C++ Source:
Plugin: Composure
Module: Composure
File: CompositingElementTransforms.h
Editor Properties: (see get_editor_property/set_editor_property)
enabled
(bool): [Read-Write] Enabledintermediate
(bool): [Read-Write] Intermediate: Marks this pass for ‘internal use only’ - prevents it from being exposed to parent elements. When set, render target resources used by this element will be reused. For transforms, all ‘Intermediate’ passes are available to the next transform pass, and released after that.key_colors
(Array(LinearColor)): [Read-Write] Key Colorskeyer_material
(CompositingMaterial): [Read-Write] Keyer Materialpass_name
(Name): [Read-Write] Pass Name
- property key_colors¶
[Read-Only] Key Colors
- Type
(Array(LinearColor))
- property keyer_material¶
[Read-Only] Keyer Material
- Type