unreal.MultiUserClientConfig

class unreal.MultiUserClientConfig(default_server_url='', default_session_name='', default_session_to_restore='', validation_mode=MultiUserSourceValidationMode.HARD)

Bases: unreal.StructBase

Multi User Client Config

C++ Source:

  • Plugin: MultiUserClient

  • Module: MultiUserClientLibrary

  • File: MultiUserClientStatics.h

Editor Properties: (see get_editor_property/set_editor_property)

  • default_server_url (str): [Read-Write] Default Server URL

  • default_session_name (str): [Read-Write] Default Session Name

  • default_session_to_restore (str): [Read-Write] Default Session to Restore

  • validation_mode (MultiUserSourceValidationMode): [Read-Write] Validation Mode

property default_server_url

[Read-Write] Default Server URL

Type

(str)

property default_session_name

[Read-Write] Default Session Name

Type

(str)

property default_session_to_restore

[Read-Write] Default Session to Restore

Type

(str)

property validation_mode

[Read-Write] Validation Mode

Type

(MultiUserSourceValidationMode)