unreal.MultiUserClientInfo

class unreal.MultiUserClientInfo(client_endpoint_id=[], display_name='', avatar_color=[1.0, 1.0, 1.0, 1.0], tags=[])

Bases: unreal.StructBase

BP copy of FConcertSessionClientInfo Holds info on a client connected through multi-user

C++ Source:

  • Plugin: MultiUserClient

  • Module: MultiUserClientLibrary

  • File: MultiUserClientStatics.h

Editor Properties: (see get_editor_property/set_editor_property)

  • avatar_color (LinearColor): [Read-Only] Avatar Color: Holds the color of the user avatar in a session.

  • client_endpoint_id (Guid): [Read-Only] Client Endpoint Id: Holds the display name of the user that owns this instance.

  • display_name (str): [Read-Only] Display Name: Holds the display name of the user that owns this instance.

  • tags (Array(Name)): [Read-Only] Tags: Holds an array of tags that can be used for grouping and categorizing.

property avatar_color

[Read-Only] Avatar Color: Holds the color of the user avatar in a session.

Type

(LinearColor)

property client_endpoint_id

[Read-Only] Client Endpoint Id: Holds the display name of the user that owns this instance.

Type

(Guid)

property display_name

[Read-Only] Display Name: Holds the display name of the user that owns this instance.

Type

(str)

property tags

[Read-Only] Tags: Holds an array of tags that can be used for grouping and categorizing.

Type

(Array(Name))