unreal.MultiUserClientInfo
¶
- class unreal.MultiUserClientInfo(client_endpoint_id=[], display_name='', avatar_color=[1.0, 1.0, 1.0, 1.0], tags=[])¶
Bases:
unreal.StructBase
BP copy of FConcertSessionClientInfo Holds info on a client connected through multi-user
C++ Source:
Plugin: MultiUserClient
Module: MultiUserClientLibrary
File: MultiUserClientStatics.h
Editor Properties: (see get_editor_property/set_editor_property)
avatar_color
(LinearColor): [Read-Only] Avatar Color: Holds the color of the user avatar in a session.client_endpoint_id
(Guid): [Read-Only] Client Endpoint Id: Holds the display name of the user that owns this instance.display_name
(str): [Read-Only] Display Name: Holds the display name of the user that owns this instance.tags
(Array(Name)): [Read-Only] Tags: Holds an array of tags that can be used for grouping and categorizing.
- property avatar_color¶
[Read-Only] Avatar Color: Holds the color of the user avatar in a session.
- Type
- property client_endpoint_id¶
[Read-Only] Client Endpoint Id: Holds the display name of the user that owns this instance.
- Type
(Guid)