unreal.MultiUserSourceValidationMode
¶
- class unreal.MultiUserSourceValidationMode¶
Bases:
unreal.EnumBase
EMulti User Source Validation Mode
C++ Source:
Plugin: MultiUserClient
Module: MultiUserClientLibrary
File: MultiUserClientStatics.h
- HARD¶
Source control validation will fail on any changes when connecting to a Multi-User Session.
- Type
0
- SOFT¶
Source control validation will warn and prompt on any changes when connecting to a Multi-User session. In Memory changes will be hot-reloaded. Source control changes aren’t affected but will be stashed/shelved in the future.
- Type
1
- SOFT_AUTO_PROCEED¶
Soft validation mode with auto proceed on prompts.
- Type
2