unreal.NaturalSoundFalloffMode
¶
- class unreal.NaturalSoundFalloffMode¶
Bases:
unreal.EnumBase
ENatural Sound Falloff Mode
C++ Source:
Module: Engine
File: Attenuation.h
- CONTINUES¶
(Default) Continues attenuating pass falloff max using volume value specified at the max falloff distance’s bounds
- Type
0
- HOLD¶
Holds the volume value specified at the shapes falloff bounds
- Type
2
- SILENT¶
Sound goes silent upon leaving the shape
- Type
1