unreal.NavArea_Default

class unreal.NavArea_Default(outer=None, name='None')

Bases: unreal.NavArea

Regular navigation area, applied to entire navigation data by default

C++ Source:

  • Module: NavigationSystem

  • File: NavArea_Default.h

Editor Properties: (see get_editor_property/set_editor_property)

  • default_cost (float): [Read-Write] Default Cost: travel cost multiplier for path distance

  • draw_color (Color): [Read-Write] Draw Color: area color in navigation view

  • fixed_area_entering_cost (float): [Read-Write] Fixed Area Entering Cost: entering cost

  • supported_agents (NavAgentSelector): [Read-Write] Supported Agents: restrict area only to specified agents