class unreal.NavArea_Obstacle(outer=None, name='None')

Bases: unreal.NavArea

In general represents a high cost area, that shouldn’t be traversed by anyone unless no other path exist.

C++ Source:

  • Module: NavigationSystem

  • File: NavArea_Obstacle.h

Editor Properties: (see get_editor_property/set_editor_property)

  • default_cost (float): [Read-Write] Default Cost: travel cost multiplier for path distance

  • draw_color (Color): [Read-Write] Draw Color: area color in navigation view

  • fixed_area_entering_cost (float): [Read-Write] Fixed Area Entering Cost: entering cost

  • supported_agents (NavAgentSelector): [Read-Write] Supported Agents: restrict area only to specified agents