unreal.NavDataConfig
¶
- class unreal.NavDataConfig(can_crouch=False, can_jump=False, can_walk=False, can_swim=False, can_fly=False, agent_radius=35.0, agent_height=144.0, agent_step_height=- 1.0, nav_walking_search_height_scale=0.5, preferred_nav_data=[''], name='Default', color=[0, 75, 38, 164], default_query_extent=[50.0, 50.0, 250.0], nav_data_class=None)¶
Bases:
unreal.NavAgentProperties
Nav Data Config
C++ Source:
Module: Engine
File: NavigationTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
agent_height
(float): [Read-Write] Agent Height: Total height of the capsule used for navigation/pathfinding.agent_radius
(float): [Read-Write] Agent Radius: Radius of the capsule used for navigation/pathfinding.agent_step_height
(float): [Read-Write] Agent Step Height: Step height to use, or -1 for default value from navdata’s config.can_crouch
(bool): [Read-Write] Can Crouch: If true, this Pawn is capable of crouching.can_fly
(bool): [Read-Write] Can Fly: If true, this Pawn is capable of flying.can_jump
(bool): [Read-Write] Can Jump: If true, this Pawn is capable of jumping.can_swim
(bool): [Read-Write] Can Swim: If true, this Pawn is capable of swimming or moving through fluid volumes.can_walk
(bool): [Read-Write] Can Walk: If true, this Pawn is capable of walking or moving on the ground.color
(Color): [Read-Write] Color: Color used to represent this agent in the editor and for debuggingdefault_query_extent
(Vector): [Read-Write] Default Query Extent: Rough size of this agent, used when projecting unto navigation meshname
(Name): [Read-Write] Name: Internal/debug name of this agentnav_data_class
(Class): [Read-Write] Nav Data Class: Class to use when spawning navigation data instancenav_walking_search_height_scale
(float): [Read-Write] Nav Walking Search Height Scale: Scale factor to apply to height of bounds when searching for navmesh to project to when nav walkingpreferred_nav_data
(SoftClassPath): [Read-Write] Preferred Nav Data: Type of navigation data used by agent, null means “any”
- property color¶
[Read-Write] Color: Color used to represent this agent in the editor and for debugging
- Type
(Color)
- property default_query_extent¶
[Read-Only] Default Query Extent: Rough size of this agent, used when projecting unto navigation mesh
- Type
(Vector)
- property nav_data_class¶
[Read-Write] Nav Data Class: Class to use when spawning navigation data instance
- Type
(Class)
- property navigation_data_class_name¶
‘navigation_data_class_name’ was renamed to ‘nav_data_class’.
- Type
deprecated