unreal.NavigationFilterArea

class unreal.NavigationFilterArea

Bases: unreal.StructBase

Navigation Filter Area

C++ Source:

  • Module: NavigationSystem

  • File: NavigationQueryFilter.h

Editor Properties: (see get_editor_property/set_editor_property)

  • area_class (type(Class)): [Read-Write] Area Class: navigation area class

  • entering_cost_override (float): [Read-Write] Entering Cost Override: override for entering cost

  • is_excluded (bool): [Read-Write] Is Excluded: mark as excluded

  • override_entering_cost (bool): [Read-Write] Override Entering Cost

  • override_travel_cost (bool): [Read-Write] Override Travel Cost

  • travel_cost_override (float): [Read-Write] Travel Cost Override: override for travel cost