unreal.NavigationFilterFlags

class unreal.NavigationFilterFlags

Bases: unreal.StructBase

Use UNavigationSystemV1.DescribeFilterFlags() to setup user friendly names of flags

C++ Source:

  • Module: NavigationSystem

  • File: NavigationQueryFilter.h

Editor Properties: (see get_editor_property/set_editor_property)

  • nav_flag0 (bool): [Read-Write] Nav Flag 0

  • nav_flag1 (bool): [Read-Write] Nav Flag 1

  • nav_flag10 (bool): [Read-Write] Nav Flag 10

  • nav_flag11 (bool): [Read-Write] Nav Flag 11

  • nav_flag12 (bool): [Read-Write] Nav Flag 12

  • nav_flag13 (bool): [Read-Write] Nav Flag 13

  • nav_flag14 (bool): [Read-Write] Nav Flag 14

  • nav_flag15 (bool): [Read-Write] Nav Flag 15

  • nav_flag2 (bool): [Read-Write] Nav Flag 2

  • nav_flag3 (bool): [Read-Write] Nav Flag 3

  • nav_flag4 (bool): [Read-Write] Nav Flag 4

  • nav_flag5 (bool): [Read-Write] Nav Flag 5

  • nav_flag6 (bool): [Read-Write] Nav Flag 6

  • nav_flag7 (bool): [Read-Write] Nav Flag 7

  • nav_flag8 (bool): [Read-Write] Nav Flag 8

  • nav_flag9 (bool): [Read-Write] Nav Flag 9